// DRAFT PREVIEW
patreon.com/SparkLabs343

SPARKLABS343

indie dev // open tools // ship everything
Unity · React Native · Swift · Built in public.

Production tools.
Open source.
Zero lock-in.

SparkLabs343 is a growing library of production-grade tools built while making Solar Racer — an indie Unity game targeting 9+ platforms. Every system gets packaged. Every package gets open sourced. 17 Unity packages. 11 React Native packages. Swift next. Free tiers stay free. Patreon funds what comes next.

10+
Years Experience
3
Games Shipped
11+
Platforms Targeted
Top 5
Halo 2 Worldwide
Mobile · Watch · Desktop · VR · TV · Console · Web

I'm a senior mobile engineer with 10+ years of production experience — mobile SDKs, automotive IoT, fintech. I know what production-grade looks like because I've shipped it. Every tool in SparkLabs343 comes from solving real problems on real products.

Nights and weekends I'm building Solar Racer — an indie racing game in Unity that started as a crazy idea between three friends at an arcade. Every system I build for it gets packaged and open sourced. That's what SparkLabs343 is.

→ The full story — the arcade, the eclipse, April 8th — is in Post #1

// The SparkLabs343 universe
Unity — Solar Racer · 17 packages · 33 custom shaders
Swift — iOS packages · coming soon
React Native — 11 packages · 500+ tests · zero lock-in
Blender — custom 3D asset + rigging pipeline
Streaming — dev + Overwatch as 343 Guilty Spark
Kickstarter — Solar Racer · April 8th
17
Packages
128
Test Files
33
Custom Shaders
6
Platforms
🆓 FREE — Foundation Utilities (4 packages)
unity-game-utilities
Object pooling, service patterns
unity-deterministic-seeding
Time-based seeds, deterministic RNG
unity-dynamic-container
Screen sizing, positioning
unity-transition-orchestration
Synchronized animations
💎 PAID — Complete Game Systems (8 packages · coming soon)
unity-ui-framework
ItemDisplay, Shop Grid, Carousel, MVVM
unity-equipment-system
Equipment slots, mount points
unity-particle-effects
GPU-driven starfield, presets
unity-parallax-system
Infinite scrolling, tile recycling
unity-stylized-rendering
Palette system, atlas textures, shaders
unity-skin-system
Skin types, active tracking
unity-planar-reflections
Planar reflection system
unity-scene-factory
Generic scene assembly utilities
11
Packages
500+
Tests Passing
3
Platforms
0
Vendor Lock-In
🆓 FREE — MIT License (5 packages)
@astacinco/rn-theming
Dark/light mode, design tokens, scoped themes
@astacinco/rn-primitives
Text, Button, Card, Stack, Input
@astacinco/rn-testing
renderWithTheme, snapshots, mocks
@astacinco/rn-i18n
Translations and accessibility
@astacinco/rn-performance
Memory leak detection
💎 PAID — Commercial License (6 packages)
@astacinco/rn-sdui
JSON → Native UI engine, action handlers
@astacinco/rn-security
Secure storage, sanitization, validation
@astacinco/rn-auth
Swappable auth adapters — Firebase, Auth0, Cognito
@astacinco/rn-notifications
FCM, OneSignal, Expo push adapters
@astacinco/rn-analytics
Firebase, Mixpanel, Amplitude adapters
@astacinco/rn-deeplink
Type-safe routing and badging
$0 / mo
SPECTATOR
follow the build
  • Public repos & open source tools
  • Public devlog posts
  • Community announcements
$15 / mo
ARCHITECT
use the tools in production
  • Everything in Field Operator
  • Commercial license for all toolkit packages
  • Priority feature requests & bug reports
  • Exclusive architecture deep-dives
  • Early Kickstarter notifications
$50 / mo
CORE TEAM
shape what gets built
  • Everything in Architect
  • Direct access — monthly 1:1 session
  • Vote on roadmap & upcoming tools
  • Name in credits for Solar Racer
  • Early beta access to the game
📱

OPEN SOURCE TOOLS

Every hour I spend on the RN-SDUI Toolkit, Unity utilities, and Swift packages is an hour I'm not billing. Patreon makes it sustainable to keep building in public.

🎮

SOLAR RACER

An indie racing game built entirely in public. The tools I build for it get open sourced. The Kickstarter will fund the full launch — Patreon funds the journey there.

📡

DEVLOG CONTENT

Deep-dive write-ups and videos on real engineering problems: adapter patterns, SDUI architecture, Unity rigging pipelines, and whatever I'm breaking this week.

Built in public.
Shipped for everyone.

I'm not selling a course or a framework subscription. I'm a developer building real things and open sourcing what I learn. If that's worth something to you, I'd be glad to have you along.